Triangle Mesh Compression Based on Reverse Subdivision for Mobile Terminals
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Abstract:
A triangle mesh compression algorithm based on reverse subdivision is introduced. By improving reverse Butterfly simplification algorithm, a mesh simplification algorithm based on reverse Modified Loop scheme is proposed. The dense triangle mesh is decomposed into progressive meshes which consist of a base mesh and a series of displacement wavelets. The progressive meshes are compressed with embedded zerotree coding by constructing displacement wavelets tree structure. The experiments show that the proposed approach is faster and more efficient than previous related techniques. The proposed algorithm can be used for progressive transmission over wireless networks and 3D graphics real-time rendering on mobile terminals.
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