Bar Texture Mapping
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    Abstract:

    An image-based rendering method that can successfulty support the representation of 3-D surface details and view motion pasallax is presented.Expensive task of hole-filling is finished beforehand in the preprocessing stage, only tcxtLIre-mapping hardware is employed in the rendering stage for acceleration.For correct representation,each pixel in a parallel projection image with depth is decomposed into several consecutive layers so that a bar texture is generated for that pixel.Since all the bar textures as a whole constitute a continuous 3-D approximation to the scene represented in the original depth image,novel views can be obtained by mapping these bar textures in a from-back-to-fiont order.Experimental results show the new approach can produce high visual qualny and nlns faster than many existing image-based rendering techniques with only moderate storage overhead.

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李奎宇,王文成,吴恩华.条纹理映射.软件学报,2004,15(zk):179-189

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