Smooth Spline Surfaces over Arbitrary Topological Triangular Meshes
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    Abstract:

    The paper introduces an algorithm for creating smooth spline surfaces over control triangular meshes capable of outlining arbitrary free-form surfaces with or without boundary. The resulting surface has a degree 4 parametric polynomial representation and is represented as a network of tangent plane continuous triangular Bézier patches. The approximation of resulting surface to mesh is controlled by a blend ratio; when the blend ratio is zero, surfaces interpolate meshes. The algorithm is a local method, simple, efficient and fit for appearance design.

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冯仁忠,王仁宏.在任意拓扑三角形网格上的光滑样条曲面.软件学报,2003,14(4):830-837

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History
  • Received:September 24,2002
  • Revised:November 20,2002
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