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    Abstract:

    HLA (high level architecture) is a new generation of technical framework for distributed interactive simulation which supports simulation interoperability and reusability. But distributed interactive simulations under Internet environment face the challenge of system scalability due to the limited resources of bandwidth and computation. HLA provides the possibility for system scalability through data distribution management (DDM). In this paper, the technical approach to DDM is discussed and a new strategy is proposed for multicast address allocation. This new strategy uses a hierarchical method to allocate addresses to solve the problem of contradiction between number of multicast addresses supported by hosts and the redundant data received by hosts. The new strategy also supports for the reliable transferring and data bundling of simulation data.

    Reference
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    [2] Defense Modeling & Simulation Office (DMSO). High Level Architecture Baseline Definition, 1996, http://www.dmso.mil.
    [3] Miller, D. The DoD HLA and the next generation of DIS. In: Miller, D., ed. Proceedings of the 14th Distributed Interactive Simulation Workshop. Orlando, FL: IEEE Computer Society Press, 1996. 799~806.
    [4] Swaine, S., Stapf, M. Large DIS exercises-100 entities out of 100000. In: Medin, L., ed. Proceedings of the 16th Interservice/Industry Training Systems and Education Conference. Orlando, FL: IEEE Computer Society Press, 1994. 4~13.
    [5] Cheung, S.E., Loper, M.L. Traffic characterization of manned-simulators and computer generated forces in DIS exercises. In: David, K., ed. Proceedings of the 5th Annual Conference on AI, Simulation, and Planning in High Autonomy Systems. Gainesville, FL: ARPA/ARO (Army Research Office), 1994. 70~76.
    [6] Van Hook, D.J., Rak, S.J., Calvin, J.O. Approach to relevance filtering. In: Miller, D.C., ed. Proceedings of the 11th Distributed Interactive Simulation Workshop. Orlando, FL: IEEE Computer Society Press, 1994. 367~372.
    [7] Macedonia, M. Exploiting reality with multicast groups: a network architecture for large scale virtual environments. IEEE Computer Graphics and Application, 1995,15(5):38~45.
    [8] Shi, Yang, Jin, Shi-yao, Zhang, Chen-xi. Server-Based hierarchical filtering scheme in distributed interactive simulation. Journal of Software, 1999,10(10):1067~1072 (in Chinese).史扬,金士尧,张晨曦.分布交互仿真中基于Server的层次过滤机制.软件学报,1999,10(10):1067~1072.
    [9] Powell, E.T. The use of multicast and interest management in DIS and HLA application. In: Miller, D.C., ed. Proceedings of the 15th Distributed Interactive Simulation Workshop. Orlando, FL: IEEE Computer Society Press, 1996. 251~260.
    [10] Sudhir, Srinivasan, de Supinski, B.R. Multicasting in DIS: a unified solution. Technical Report, CS-95-17, Charlottesville: Department of Computer Science, University of Virginia, 1995.
    [11] Wang, Cheng-wei. Virtual reality and distributed interactive simulation. Computer Research and Development, 1998,35(12):1058~1063 (in Chinese).汪成为.虚拟现实和分布交互仿真.计算机研究与发展,1998,35(12):1058~1063.
    [12] Kerr, R., Dobosz, C. Reduction of PDU filter time via multiple UDP ports. 95-13-055, 1995. http://www.dmso.mil/docs.
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史扬,凌云翔,金士尧,张晨曦.数据分发管理机制中层次化组播地址分配策略.软件学报,2001,12(3):405-414

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History
  • Received:January 06,1999
  • Revised:January 05,2000
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