RESEARCH OF MODELING OF HUMAN BODY IN THREE DIMENSIONAL COMPUTER ANIMATION
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Abstract:
Modeling of the human body is a basic problem in computer animation of the human body.This paper presents a method which uses combination of polyhedra to establish an initial rough design of the human body and polyhedral subdivision to approximate the curve surface of the realistic human body.In addition,it also considers the dynamic features of the human body and creates a fine condition for the establishment of the human body animation.
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