基于动作图的视角无关动作识别
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Supported by the National High-Tech Research and Development Plan of China under Grant Nos.2006AA01Z333, 2007AA01Z337 (国家高技术研究发展计划(863)); the China High-Tech Olympics Project under Grant No.Z0005191041211 (中国科技奥运专项)


View-Invariant Action Recognition Based on Action Graphs
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    摘要:

    针对视角无关的动作识别,提出加权字典向量描述方法和动作图识别模型.将视频中的局部兴趣点特征和全局形状描述有机结合,形成加权字典向量的描述方法,该方法既具有兴趣点抗噪声强的优点,又可克服兴趣点无法识别静态动作的缺点.根据运动捕获、点云等三维运动数据构建能量曲线,提取关键姿势,生成基本运动单元,并通过自连接、向前连接和向后连接3种连接方式构成有向图,称为本质图.本质图向各个方向投影,根据节点近邻规则建立的有向图称为动作图.通过Na?ve Bayes训练动作图模型,采用Viterbi算法计算视频与动作图的匹配度,根据最大匹配度标定视频序列.动作图具有多角度投影和投影平滑过渡等特点,因此可识别任意角度、任意运动方向的视频序列.实验结果表明,该算法具有较好的识别效果,可识别单目视频、多目视频和多动作视频.

    Abstract:

    This paper proposes a weighted codebook vector representation and an action graph model for view-invariant human action recognition. A video is represented as a weighted codebook vector combining dynamic interest points and static shapes. This combined representation has strong noise robusticity and high classification performance on static actions. Several 3D key poses are extracted from the motion capture data or points cloud data, and a set of primitive motion segments are generated. A directed graph called Essential Graph is built of these segments according to self-link, forward-link and back-link. Action Graph is generated from the essential graph projected from a wide range of viewpoints. This paper uses Na?ve Bayes to train a statistical model for each node. Given an unlabeled video, Viterbi algorithm is used for computing the match score between the video and the action graph. The video is then labeled based on the maximum score. Finally, the algorithm is tested on the IXMAS dataset, and the CMU motion capture library. The experimental results demonstrate that this algorithm can recognize the view-invariant actions and achieve high recognition rates.

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杨跃东,郝爱民,褚庆军,赵沁平,王莉莉.基于动作图的视角无关动作识别.软件学报,2009,20(10):2679-2691

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  • 收稿日期:2008-07-31
  • 最后修改日期:2009-06-09
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