一个用于立体卡通动画的流水模型
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Supported by the National Natural Science Foundation of China under Grant No.60073024 (国家自然科学基金); the SRF for ROCS, EM under Grant No.[2000] 367 (留学回国人员科研启动基金).

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    摘要:

    提出了一个用于立体卡通动画的流水模型.介绍了如何把手工绘制的卡通流水画面分解成不同的部分,从中提取流水序列的静态信息与动态信息.基于这些信息,建立了一个具有等级结构的模型.通过调整少量的控制参数,模型可以自动生成与手工绘制卡通流水风格一致的动画序列.一个重要的工作是把卡通流水模型扩展到三维,并在CAVE立体投影系统中生成立体卡通流水动画.

    Abstract:

    A procedural model is presented in this paper for generating water in the stereo animation. Here the emphasis is not on a realistic water animation, but a stylistic representation of the water as used in cartoon. In this modeling approach, hand drawn water series are decomposed into stationary and moving components to abstract static and dynamic structures associated with water forms. Based on those structures, a hierarchical framework is constructed to generate 2D animation series that match those hand-drawn series.The model offers flexible control overthe structure,shape,color,timing etc in a sequence of water effects to produce some other canrtoon such as water jet by additional level in the hierarchical framework.A significant contri-bution of this work is the extension of cartoon water effects to 3D,thus stereo cartoon water animations can be generated with wase in the CAVE by use of the bepth information in the 3D cartoon water model.

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于金辉,徐晓刚,万华根,彭群生.一个用于立体卡通动画的流水模型.软件学报,2001,12(7):960-966

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  • 收稿日期:2000-07-05
  • 最后修改日期:2001-02-26
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