Abstract:A procedural model is presented in this paper for generating water in the stereo animation. Here the emphasis is not on a realistic water animation, but a stylistic representation of the water as used in cartoon. In this modeling approach, hand drawn water series are decomposed into stationary and moving components to abstract static and dynamic structures associated with water forms. Based on those structures, a hierarchical framework is constructed to generate 2D animation series that match those hand-drawn series.The model offers flexible control overthe structure,shape,color,timing etc in a sequence of water effects to produce some other canrtoon such as water jet by additional level in the hierarchical framework.A significant contri-bution of this work is the extension of cartoon water effects to 3D,thus stereo cartoon water animations can be generated with wase in the CAVE by use of the bepth information in the 3D cartoon water model.