郑作勇,马利庄,曾 洲.利用采样球体提取真实感纹理.软件学报,2008,19(11):3083-3090 |
利用采样球体提取真实感纹理 |
Extracting Realistic Textures from Reference Spheres |
投稿时间:2007-04-05 修订日期:2007-06-30 |
DOI: |
中文关键词: 纹理映射 辐射度 双向反射分布函数 材质权重图 重光照 |
英文关键词:texture mapping radiance BRDF (bidirectional reflectance distribution function) material weight map relighting |
基金项目:Supported by the National Basic Research Program of China under Grant No.2006CB303105 (国家重点基础研究发展计划(973)) |
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中文摘要: |
提出了一种从真实物体中提取纹理的方法.利用具有复杂纹理的参考球体作为被采样物体,计算其组成材质的BRDF(bidirectional reflectance distribution function)模型参数以及各点由不同材质构成的比例,形成一幅材质权重图.该图作为纹理映射到3D物体上后,配合BRDF模型参数进行渲染,形成一种适用于重光照(relighting)的纹理.被渲染物体可根据自身方位以及光源亮度/方位呈现出自然的光影变化,达到较为逼真的外观效果. |
英文摘要: |
A method for extracting realistic textures from real-world reference spheres is proposed in this paper. The BRDF (bidirectional reflectance distribution function) parameters of fundamental materials, as well as a material weight map for the sphere are obtained through a non-linear optimization process. The material weight map can be used as a conventional texture for relighting. With the BRDF models recovered, the rendered 3D objects can exhibit real and complex appearances with varying light direction/intensity, view point and surface orientations. |
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