具有真实感的三维人脸动画
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Supported by the National Research Foundation for the Doctoral Program of Higher Education of China (国家教育部博士点基金资助项目)


Realistic 3D Human Facial Animation
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    摘要:

    具有真实感的三维人脸模型的构造和动画是计算机图形学领域中一个重要的研究课题.如何在三维人脸模型上实时地模拟人脸的运动,产生具有真实感的人脸表情和动作,是其中的一个难点.提出一种实时的三维人脸动画方法,该方法将人脸模型划分成若干个运动相对独立的功能区,然后使用提出的基于加权狄里克利自由变形DFFD(Dirichlet free-form deformation)和刚体运动模拟的混合技术模拟功能区的运动.同时,通过交叉的运动控制点模拟功能区之间运动的相互影响.在该方法中,人脸模型的运动通过移动控制点来驱动.为了简化人脸模型的驱动,提出了基于MPEG-4中脸部动画参数FAP(facial animation parameters)流和基于肌肉模型的两种高层驱动方法.这两种方法不但具有较高的真实感,而且具有良好的计算性能,能实时模拟真实人脸的表情和动作.

    Abstract:

    Construction and animation of realistic human facial models is an important research field in computer graphics. How to simulate the motions of human faces on 3D facial models in real-time to generate realistic facial expressions is still a challenge. In this paper, a technique to simulate the human facial animation realistically in real-time is presented. First of all, the 3D facial model is divided into independent parts named functional regions according to facial motion characteristic. Then the motion of each functional region is simulated by a hybrid method based on weighted Dirichlete free-form deformation (DFFD) and rigid body motion simulation. Intercrossed control points are designed to simulate motion affection between different functional regions. The animation of facial models is driven through control points. In order to drive the animation of facial models more efficiently, two high-level methods are proposed, one is based on FAP (facial animation parameters) stream of MPEG-4 standard, and the other is based on muscle model. With these methods, highly realistic facial animation can be achieved in an efficient way.

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张青山,陈国良.具有真实感的三维人脸动画.软件学报,2003,14(3):643-650

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  • 收稿日期:2001-09-11
  • 最后修改日期:2001-11-02
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